Given the need for innovative, engaging, and youth-centered approaches to media literacy, as well as the potential of active pedagogies to facilitate youth civic education and efficacy, games emerge as a particularly promising and under-utilized avenue for news literacy education. Our research asks, how might we use game-based learning to tackle fake news and stimulate news literacy among a youth audience? Here, we reflect on the process of designing LAMBOOZLED!, a news literacy game for middle school and high school students, based on a multilevel game design framework that allowed us to articulate learning objectives, consider suitable mechanics, dynamics and aesthetics, and integrate relevant instructional principles along multiple learning dimensions. Positioning this work at the nexus of game design and media literacy education, we discuss our key decision points and the larger stakes of adopting a game-based approach to news literacy education in the current political climate.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Literat, I., Chang, Y., Eisman, J., & Gardner, J. (2021). LAMBOOZLED!: The design and development of a game-based approach to news literacy education. Journal of Media Literacy Education, 13(1), 56-66. https://doi.org/10.23860/JMLE-2021-13-1-5