Using Multi-Sensor Voting for Resilience in VR Biofeedback Games
Date of Original Version
Biofeedback games are often developed to teach self-management skills to children. Unfortunately, the underlying system for many of these games are designed for laboratory environments and are not built to accommodate sensor movement and noise that are common in an applied setting. This paper describes a gesture controlled biofeedback virtual reality game designed to train participants to lower their physiological arousal that incorporates sensor fusion for increased system resilience.
2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Flowers, B. A., Robert Tatoian, Ashley Witkowski, Natallia Katenka, and Jean Yves Herve. "Using Multi-Sensor Voting for Resilience in VR Biofeedback Games." 2018 IEEE Games, Entertainment, Media Conference, GEM 2018 , (2018): 251-255. doi:10.1109/GEM.2018.8516522.