Using Multi-Sensor Voting for Resilience in VR Biofeedback Games
Document Type
Conference Proceeding
Date of Original Version
10-30-2018
Abstract
Biofeedback games are often developed to teach self-management skills to children. Unfortunately, the underlying system for many of these games are designed for laboratory environments and are not built to accommodate sensor movement and noise that are common in an applied setting. This paper describes a gesture controlled biofeedback virtual reality game designed to train participants to lower their physiological arousal that incorporates sensor fusion for increased system resilience.
Publication Title, e.g., Journal
2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Citation/Publisher Attribution
Flowers, B. A., Robert Tatoian, Ashley Witkowski, Natallia Katenka, and Jean Yves Herve. "Using Multi-Sensor Voting for Resilience in VR Biofeedback Games." 2018 IEEE Games, Entertainment, Media Conference, GEM 2018 (2018): 251-255. doi: 10.1109/GEM.2018.8516522.