Refining Video Game Use Questionnaires for Research and Clinical Application: Detection of Problematic Response Sets
Date of Original Version
Even when relatively infrequent, deviant response sets, such as defensive and careless responding, can have remarkably robust effects on individual and group data and thereby distort clinical evaluations and research outcomes. Given such potential adverse impacts and the widespread use of self-report measures when appraising addictions and addictive behavior, the detection of deviant response sets is an important clinical and research objective. Using a video game questionnaire as an exemplar, we examined the capacity of individuals to manipulate questionnaire scores and the effectiveness of various items to detect defensive, careless, and random responding. Individuals who obtained elevated questionnaire results when instructed to respond honesty often reduced their scores to unremarkable levels under "fake good" instructions. Most types of items for detecting defensive responding were ineffective with a possible exception, although items for detecting random and careless responding seemed promising. Potential guides for item development and use are provided. © 2012 Springer Science+Business Media, LLC.
International Journal of Mental Health and Addiction
Faust, Kyle A., David Faust, Aaron M. Baker, and Joseph F. Meyer. "Refining Video Game Use Questionnaires for Research and Clinical Application: Detection of Problematic Response Sets." International Journal of Mental Health and Addiction 10, 6 (2012): 936-947. doi:10.1007/s11469-012-9390-5.