Date of Award

2-5-1993

Degree Type

Major Paper

Degree Name

Master of Arts in Marine Affairs

Abstract

The boundary between sea and land is an area which presents enormous management challenges. It is an area of fragile ecology, dense and growing population, multiple competing demands for resource use, a multitude of regulatory agencies, and far from complete scientific understanding. Given these difficulties, planning for coastal zone management frequently suffers from incomplete data, lack of consensus among users, and lack of support from government authorities. This paper proposes gaming as a tool for assisting in the information gathering, education, consensus building, and communications elements of planning. This is achieved by developing a planning game which is designed to consider coastal zone management issues arising from climate change. The game is designed specifically to be used for educational purposes from the perspective of state planners, but could be modified for educational or analytical play at the local, regional, or national level.

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